![]() ![]() While the Xbox seemingly sold well in North America, the overall launch proved troubling for Microsoft, whose expectations for the system were lofty by any console’s standards – let alone a brand-new system. In Japan, only 123,000 Xbox units sold in the first week of release, validating Microsoft’s fear that the system would have a tough time breaking into the notoriously difficult overseas marketplace. Xbox release dates in Japan (February 22, 2002) and Europe (March 14, 2002) soon followed, though the system failed to catch fire in either of the two regions with the same energy that fueled its arrival in North America. It might not seem like much by today’s standards, but hitting the million-units mark back then was unheard of. Sales of Halo shattered all previous records, with more than 1 million copies of the game sold in the first few months of its release. One key component to the console’s success was the popularity of its flagship game, Halo, which offered the one-two punch of being both exclusive to the Xbox and one of the first-person shooter genre’s most compelling, groundbreaking titles to hit shelves in years. Concerns regarding the system’s look and design, as well as the $299 price tag, fell by the wayside with over 1 million Xbox consoles flying off shelves in the next three weeks. On November 14, the Times Square branch of Toys ‘R’ Us played host to the official launch of the Xbox, with Bill Gates dropping by to kick off his company’s grand experiment in gaming. Game Tapes Raw: Xbox - Bill Gates/The Rock () The big day arrives Nearly a full year later, Bill Gates, with help from Dwayne “The Rock” Johnson, revealed the final design of the Xbox at the 2001 Consumer Electronics Show in Las Vegas, along with the system’s official release date. This was the move that helped make history. Microsoft’s $30 million purchase of Bungie a short time later made headlines in the game industry, but it was Bungie’s decision to adapt Halo to make the best use of the new console’s abilities and turn it into a first-person shooter. It was there that the Xbox developer first connected with Bungie Studios, the creators of a third-person shooter Halo: Combat Evolved. Microsoft continued to push the envelope on both the console and its marketing budget with more demonstrations at the Electronic Entertainment Expo a few months later. Many still remained skeptical of what they saw, seeing nothing more than a fancy PC dressed up as a gaming console. Teasing the system’s vastly improved specs and the potential for both online play and internal storage of downloaded content - games and media – Gates managed to get the world’s attention. Just two years later, Microsoft was ready to go public with its console, and that’s exactly what Bill Gates did at the Game Developers Conference in 2000. The Wii U port of Cubemen 2 is the first game to be published by Australian indie Nnooo, best known for escapeVektor but also responsible for WiiWare favourite Pop and DS title Spirit Hunters. It boasts character skins and a global ranking system, and is expected in either late 2013 or early 2014 in Europe, North America, Australia and New Zealand. "We're bringing the gaming community together, offering true cross-platform play and user generated content across multiple platforms and devices and we are ecstatic to be including the Wii U in our lineup for Cubemen 2," 3 Sprockets director Seon Rozenblum said.Ĭubemen 2 is a fast-paced strategy game with a variety of single- and multiplayer modes, with up to six players in solo and team battles. We can't wait to see how creative they are, whether in tactical multiplayer online or in the new levels they build." Cubemen 2 is an amazing game and a great fit for Nintendo players. "We've spent the last few months working with both Nintendo and 3 Sprockets, the game's developer, to make this a reality. "I'm really proud to be able to announce this," creative director Nic Watt said. ![]() In a press release, publisher Nnooo said it's the first indie title on Wii U with these features. Wii U players will have access to over 4,000 existing user-generated levels, too, and be able to make their own with a built-in editor. A Wii U version of 3 Sprockets' Cubemen 2 is on the way, and will be the platform's first indie game to feature cross-platform multiplayer and user-generated content.Ĭubemen 2 is available on iOS, Linux, Mac and PC, and those with the Wii U version will be able to play online with users of all the other versions. ![]()
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